

Since the player can’t jump, or duck, or do any of the things a person logically should be able to, each pre or post-brawl bit of level exploration essentially boils down to the player turning on a flashlight, right before checking every single door, nook and cranny for a little A-button initiated hot spot.

Personally, I’d have no problem spending the majority of my time in near-total darkness, if said time was either (A) scary, or (B) even remotely interesting. Every mission includes roughly 70% walking around pitch-black environments, occasionally using a UV light to search for clues or the way out, 25% involves actual combat, and the remaining 5% is comprised of some occasionally fun investigation minigames. If only the game wasn’t so preoccupied with making the player walk around abandoned, ridiculously dark corridors for hours on end, maybe I’d have gotten a chance to enjoy it.Īs said earlier, Condemned is about vicious fighting, but Condemned 2 is more about trying (and failing) to scare the player. Players can now string together combos for damage multipliers, perform innumerable, violent Manhunt 2-esque environmental executions, and generally engage in a more visceral, entertaining version of the Condemned fighting system than the first game offered. This was an obvious problem with the first Condemned, and it’s the first thing that will jump out to franchise vets. The actual fighting system is a lot tighter and more responsive this time around instead of the R trigger handling all attacks, the L trigger represents the left hand while the R trigger represents the right. Condemned 2 knows that people sort of like this, accounting for its slightly improved fighting system, but the game’s story mode nonetheless does whatever possible to actively prevent the player from doing what he wants to do (e.g., bashing vagrants’ heads in with a lead pipe). People played Condemned for one reason, and one reason alone: to barehandedly dwindle the national hobo population by a few hundred members. It doesn’t realize that people loved the first Condemned not because of the straightforward story, or the cute crime scene bits, or the “scary” atmosphere. With Condemned 2: Bloodshot, Monolith has amped up the hobo-bashing engine, tweaked the graphics, but lost Greg Grunberg.Ĭan the next entry in the Condemned franchise survive the loss of the man who would be Matt Parkman? Will Ethan Thomas’s adventures ever be the same again, now that they are no longer narrated by the chubby dude from Alias?Ĭondemned 2: Bloodshot (PS3, Xbox 360 reviewed)Ĭondemned 2 is one confused-ass game. The original Condemned: Criminal Origins wasn’t a masterpiece or anything, but it was good at what it wanted to be: a hobo-pummeling simulator with absurdly good graphics and Greg Grunberg voicing the lead character.
