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Diskkeeper turn off active
Diskkeeper turn off active





diskkeeper turn off active

If you lag everyone will lag while you're hosting after all, and your computer is under the most pressure as the host. The examples are taken with 1920x1080 resolution and FoV maxed.)ĭon't forget that under gameplay options you can select a region, select a proper region to connect to people closer to you to decrease chances of high latency (both while hosting and while not hosting) also on another note, if hosting you'll want to set your settings lower than the best you can handle. (I would've placed the example images in spoilers, but the forums say that if i do that, i've posted too many images. However if you're intergrated graphics (intel or some older nvidia/ati cards) with shared memory it is recommended to set this to low, as the higher you set it the more your shared memory will get used which might result in worse performance easily, the more shared memory is used the more prone it is to error. If you have lag with your max resolution and recommended settings, i suggest trying to set it down to medium or low and see if you get any major performance gains (otherwise you'll most likely just have to reduce the resolution) good textures generally don't need high-end graphics cards in my experience. Texture Memory (more below in descriptions) is something i believe most people would be able to handle on high. (Kudos to DE for having this option, a lot of developers fail to include this in their games.)Īspect Ratio can usually be left on auto i would think. I have this option maxed out and depending on how DE coded it, it may have no performance hit at all so i recommend setting it to a value that you find comfortable, if you have a big screen it's generally a good idea to max it out, but if you've got your FoV set too high your "camera" will start to look '>"fish-eyed". Reason being that lower resolutions will put a heavier load on the CPU, more '>here if you're interested.įield of View (FoV) sets the width of the camera (how far to the sides you can see), it does this by what feels like moving the camera further away (or closer to) from your character similar to how zoom works on real cameras, which will allow you to see more (or less) stuff on your screen in general. Play with it until you find out what's acceptable for you.Īdditionally, as explained by '>Ecotox lowering the resolution too much may result in worse performance.

diskkeeper turn off active

It's generally a good idea for quality to have resolution at your screens native setting (This is just the max available resolution usually) but it's also the most likely setting to increase your performance by lowering it. It'll scale the game (UI, Textures and all) up or down to your selected resolution. Resolution is in my opinion the most important option in any game.

diskkeeper turn off active

Let's see, i will start with explaining resolution and field of view. Description of the video options in the game. Graphics Card Driver Settings (Nvidia control panel, Catalyst control center and Intel's thing)Ĥ. I tried playing with the settings i recommended and i didn't really feel any difference (I can only see it if i compare)ģ. I'm used to playing with all settings maxed out (apart from DoF and Bloom). These settings are meant to balance between visual quality, and performance, giving the best visual quality for the least performance cost. I'll start by quickly showing the settings i recommend (for the people who are impatient) and in the end of the thread i'll give a more detailed explanation on the less-important settings (mostly ones that are turned off in the recommended settings example). I've heard several reports of people having performance issues with the game.







Diskkeeper turn off active